Contents: Registers | Memory and Addressing | Instructions | Calling Convention
This guide describes the basics of 32-bit x86 assembly language programming, covering a small but useful subset of the available instructions and assembler directives. There are several different assembly languages for generating x86 machine code. The one we will use in CS216 is the Microsoft Macro Assembler (MASM) assembler. MASM uses the standard Intel syntax for writing x86 assembly code.
The full x86 instruction set is large and complex (Intel's x86 instruction set manuals comprise over 2900 pages), and we do not cover it all in this guide. For example, there is a 16-bit subset of the x86 instruction set. Using the 16-bit programming model can be quite complex. It has a segmented memory model, more restrictions on register usage, and so on. In this guide, we will limit our attention to more modern aspects of x86 programming, and delve into the instruction set only in enough detail to get a basic feel for x86 programming.
Modern (i.e 386 and beyond) x86 processors have eight 32-bit general purpose registers, as depicted in Figure 1. The register names are mostly historical. For example, EAX used to be called the accumulator since it was used by a number of arithmetic operations, and ECX was known as the counter since it was used to hold a loop index. Whereas most of the registers have lost their special purposes in the modern instruction set, by convention, two are reserved for special purposes — the stack pointer (ESP) and the base pointer (EBP).
For the EAX, EBX, ECX, and EDX registers, subsections may be used. For example, the least significant 2 bytes of EAX can be treated as a 16-bit register called AX. The least significant byte of AX can be used as a single 8-bit register called AL, while the most significant byte of AX can be used as a single 8-bit register called AH. These names refer to the same physical register. When a two-byte quantity is placed into DX, the update affects the value of DH, DL, and EDX. These sub-registers are mainly hold-overs from older, 16-bit versions of the instruction set. However, they are sometimes convenient when dealing with data that are smaller than 32-bits (e.g. 1-byte ASCII characters).
When referring to registers in assembly language, the names are not case-sensitive. For example, the names EAX and eax refer to the same register.
.DATA var DB 64 ; Declare a byte, referred to as location var, containing the value 64. var2 DB ? ; Declare an uninitialized byte, referred to as location var2. DB 10 ; Declare a byte with no label, containing the value 10. Its location is var2 + 1. X DW ? ; Declare a 2-byte uninitialized value, referred to as location X. Y DD 30000 ; Declare a 4-byte value, referred to as location Y, initialized to 30000.
Unlike in high level languages where arrays can have many dimensions and are accessed by indices, arrays in x86 assembly language are simply a number of cells located contiguously in memory. An array can be declared by just listing the values, as in the first example below. Two other common methods used for declaring arrays of data are the DUP directive and the use of string literals. The DUP directive tells the assembler to duplicate an expression a given number of times. For example, 4 DUP(2) is equivalent to 2, 2, 2, 2.
Z DD 1, 2, 3 ; Declare three 4-byte values, initialized to 1, 2, and 3. The value of location Z + 8 will be 3. bytes DB 10 DUP(?) ; Declare 10 uninitialized bytes starting at location bytes. arr DD 100 DUP(0) ; Declare 100 4-byte words starting at location arr, all initialized to 0 str DB 'hello',0 ; Declare 6 bytes starting at the address str, initialized to the ASCII character values for hello and the null (0) byte.
Some examples of invalid address calculations include:
mov eax, [ebx] ; Move the 4 bytes in memory at the address contained in EBX into EAX mov [var], ebx ; Move the contents of EBX into the 4 bytes at memory address var. (Note, var is a 32-bit constant). mov eax, [esi-4] ; Move 4 bytes at memory address ESI + (-4) into EAX mov [esi+eax], cl ; Move the contents of CL into the byte at address ESI+EAX mov edx, [esi+4*ebx] ; Move the 4 bytes of data at address ESI+4*EBX into EDX
mov eax, [ebx-ecx] ; Can only add register values mov [eax+esi+edi], ebx ; At most 2 registers in address computation
mov BYTE PTR [ebx], 2 ; Move 2 into the single byte at the address stored in EBX. mov WORD PTR [ebx], 2 ; Move the 16-bit integer representation of 2 into the 2 bytes starting at the address in EBX. mov DWORD PTR [ebx], 2 ; Move the 32-bit integer representation of 2 into the 4 bytes starting at the address in EBX.
<reg32> Any 32-bit register (EAX, EBX, ECX, EDX, ESI, EDI, ESP, or EBP) <reg16> Any 16-bit register (AX, BX, CX, or DX) <reg8> Any 8-bit register (AH, BH, CH, DH, AL, BL, CL, or DL) <reg> Any register <mem> A memory address (e.g., [eax], [var + 4], or dword ptr [eax+ebx]) <con32> Any 32-bit constant <con16> Any 16-bit constant <con8> Any 8-bit constant <con> Any 8-, 16-, or 32-bit constant
The mov instruction copies the data item referred to by its second operand (i.e. register contents, memory contents, or a constant value) into the location referred to by its first operand (i.e. a register or memory). While register-to-register moves are possible, direct memory-to-memory moves are not. In cases where memory transfers are desired, the source memory contents must first be loaded into a register, then can be stored to the destination memory address.push — Push stack (Opcodes: FF, 89, 8A, 8B, 8C, 8E, ...)
mov eax, ebx — copy the value in ebx into eax
mov byte ptr [var], 5 — store the value 5 into the byte at location var
The push instruction places its operand onto the top of the hardware supported stack in memory. Specifically, push first decrements ESP by 4, then places its operand into the contents of the 32-bit location at address [ESP]. ESP (the stack pointer) is decremented by push since the x86 stack grows down - i.e. the stack grows from high addresses to lower addresses. Syntaxpop — Pop stack
push eax — push eax on the stack
push [var] — push the 4 bytes at address var onto the stack
The pop instruction removes the 4-byte data element from the top of the hardware-supported stack into the specified operand (i.e. register or memory location). It first moves the 4 bytes located at memory location [SP] into the specified register or memory location, and then increments SP by 4.lea — Load effective address
pop edi — pop the top element of the stack into EDI.
pop [ebx] — pop the top element of the stack into memory at the four bytes starting at location EBX.
The lea instruction places the address specified by its second operand into the register specified by its first operand. Note, the contents of the memory location are not loaded, only the effective address is computed and placed into the register. This is useful for obtaining a pointer into a memory region.
lea eax, [var] — the address of var is placed in EAX.
lea edi, [ebx+4*esi] — the quantity EBX+4*ESI is placed in EDI.
The add instruction adds together its two operands, storing the result in its first operand. Note, whereas both operands may be registers, at most one operand may be a memory location. Syntaxsub — Integer Subtraction
add eax, 10 — EAX ← EAX + 10
add BYTE PTR [var], 10 — add 10 to the single byte stored at memory address var
The sub instruction stores in the value of its first operand the result of subtracting the value of its second operand from the value of its first operand. As with add Syntaxinc, dec — Increment, Decrement
sub al, ah — AL ← AL - AH
sub eax, 216 — subtract 216 from the value stored in EAX
The inc instruction increments the contents of its operand by one. The dec instruction decrements the contents of its operand by one.imul — Integer Multiplication
dec eax — subtract one from the contents of EAX.
inc DWORD PTR [var] — add one to the 32-bit integer stored at location var
The imul instruction has two basic formats: two-operand (first two syntax listings above) and three-operand (last two syntax listings above). The two-operand form multiplies its two operands together and stores the result in the first operand. The result (i.e. first) operand must be a register. The three operand form multiplies its second and third operands together and stores the result in its first operand. Again, the result operand must be a register. Furthermore, the third operand is restricted to being a constant value. Syntaxidiv — Integer Division
imul eax, [var] — multiply the contents of EAX by the 32-bit contents of the memory location var. Store the result in EAX.imul esi, edi, 25 — ESI → EDI * 25
The idiv instruction divides the contents of the 64 bit integer EDX:EAX (constructed by viewing EDX as the most significant four bytes and EAX as the least significant four bytes) by the specified operand value. The quotient result of the division is stored into EAX, while the remainder is placed in EDX.and, or, xor — Bitwise logical and, or and exclusive or
Examplesidiv ebx — divide the contents of EDX:EAX by the contents of EBX. Place the quotient in EAX and the remainder in EDX.idiv DWORD PTR [var] — divide the contents of EDX:EAS by the 32-bit value stored at memory location var. Place the quotient in EAX and the remainder in EDX.
These instructions perform the specified logical operation (logical bitwise and, or, and exclusive or, respectively) on their operands, placing the result in the first operand location.not — Bitwise Logical Not
and eax, 0fH — clear all but the last 4 bits of EAX.
xor edx, edx — set the contents of EDX to zero.
Logically negates the operand contents (that is, flips all bit values in the operand).neg — Negate
not BYTE PTR [var] — negate all bits in the byte at the memory location var.
Performs the two's complement negation of the operand contents.shl, shr — Shift Left, Shift Right
neg eax — EAX → - EAX
These instructions shift the bits in their first operand's contents left and right, padding the resulting empty bit positions with zeros. The shifted operand can be shifted up to 31 places. The number of bits to shift is specified by the second operand, which can be either an 8-bit constant or the register CL. In either case, shifts counts of greater then 31 are performed modulo 32.
shl eax, 1 — Multiply the value of EAX by 2 (if the most significant bit is 0)shr ebx, cl — Store in EBX the floor of result of dividing the value of EBX by 2n wheren is the value in CL.
We use the notation <label> to refer to labeled locations in the program text. Labels can be inserted anywhere in x86 assembly code text by entering a label name followed by a colon. For example,
The second instruction in this code fragment is labeled begin. Elsewhere in the code, we can refer to the memory location that this instruction is located at in memory using the more convenient symbolic name begin. This label is just a convenient way of expressing the location instead of its 32-bit value.mov esi, [ebp+8] begin: xor ecx, ecx mov eax, [esi]
jmp — Jump
Transfers program control flow to the instruction at the memory location indicated by the operand.jcondition — Conditional Jump
jmp begin — Jump to the instruction labeled begin.
These instructions are conditional jumps that are based on the status of a set of condition codes that are stored in a special register called the machine status word. The contents of the machine status word include information about the last arithmetic operation performed. For example, one bit of this word indicates if the last result was zero. Another indicates if the last result was negative. Based on these condition codes, a number of conditional jumps can be performed. For example, the jz instruction performs a jump to the specified operand label if the result of the last arithmetic operation was zero. Otherwise, control proceeds to the next instruction in sequence.cmp — Compare
A number of the conditional branches are given names that are intuitively based on the last operation performed being a special compare instruction, cmp (see below). For example, conditional branches such as jle and jne are based on first performing a cmp operation on the desired operands.
je <label> (jump when equal)
jne <label> (jump when not equal)
jz <label> (jump when last result was zero)
jg <label> (jump when greater than)
jge <label> (jump when greater than or equal to)
jl <label> (jump when less than)
jle <label> (jump when less than or equal to)
cmp eax, ebx
jle doneIf the contents of EAX are less than or equal to the contents of EBX, jump to the label done. Otherwise, continue to the next instruction.
Compare the values of the two specified operands, setting the condition codes in the machine status word appropriately. This instruction is equivalent to the sub instruction, except the result of the subtraction is discarded instead of replacing the first operand.call, ret — Subroutine call and return
cmp DWORD PTR [var], 10
jeq loopIf the 4 bytes stored at location var are equal to the 4-byte integer constant 10, jump to the location labeled loop.
These instructions implement a subroutine call and return. The call instruction first pushes the current code location onto the hardware supported stack in memory (see the push instruction for details), and then performs an unconditional jump to the code location indicated by the label operand. Unlike the simple jump instructions, the call instruction saves the location to return to when the subroutine completes.
The ret instruction implements a subroutine return mechanism. This instruction first pops a code location off the hardware supported in-memory stack (see the pop instruction for details). It then performs an unconditional jump to the retrieved code location.
A good way to visualize the operation of the calling convention is to draw the contents of the nearby region of the stack during subroutine execution. The image above depicts the contents of the stack during the execution of a subroutine with three parameters and three local variables. The cells depicted in the stack are 32-bit wide memory locations, thus the memory addresses of the cells are 4 bytes apart. The first parameter resides at an offset of 8 bytes from the base pointer. Above the parameters on the stack (and below the base pointer), the call instruction placed the return address, thus leading to an extra 4 bytes of offset from the base pointer to the first parameter. When the ret instruction is used to return from the subroutine, it will jump to the return address stored on the stack.
Note that after the call returns, the caller cleans up the stack using the add instruction. We have 12 bytes (3 parameters * 4 bytes each) on the stack, and the stack grows down. Thus, to get rid of the parameters, we can simply add 12 to the stack pointer.push [var] ; Push last parameter first push 216 ; Push the second parameter push eax ; Push first parameter last call _myFunc ; Call the function (assume C naming) add esp, 12
The result produced by _myFunc is now available for use in the register EAX. The values of the caller-saved registers (ECX and EDX), may have been changed. If the caller uses them after the call, it would have needed to save them on the stack before the call and restore them after it.
push ebp mov ebp, espThis initial action maintains the base pointer, EBP. The base pointer is used by convention as a point of reference for finding parameters and local variables on the stack. When a subroutine is executing, the base pointer holds a copy of the stack pointer value from when the subroutine started executing. Parameters and local variables will always be located at known, constant offsets away from the base pointer value. We push the old base pointer value at the beginning of the subroutine so that we can later restore the appropriate base pointer value for the caller when the subroutine returns. Remember, the caller is not expecting the subroutine to change the value of the base pointer. We then move the stack pointer into EBP to obtain our point of reference for accessing parameters and local variables.
The subroutine prologue performs the standard actions of saving a snapshot of the stack pointer in EBP (the base pointer), allocating local variables by decrementing the stack pointer, and saving register values on the stack..486 .MODEL FLAT .CODE PUBLIC _myFunc _myFunc PROC ; Subroutine Prologue push ebp ; Save the old base pointer value. mov ebp, esp ; Set the new base pointer value. sub esp, 4 ; Make room for one 4-byte local variable. push edi ; Save the values of registers that the function push esi ; will modify. This function uses EDI and ESI. ; (no need to save EBX, EBP, or ESP) ; Subroutine Body mov eax, [ebp+8] ; Move value of parameter 1 into EAX mov esi, [ebp+12] ; Move value of parameter 2 into ESI mov edi, [ebp+16] ; Move value of parameter 3 into EDI mov [ebp-4], edi ; Move EDI into the local variable add [ebp-4], esi ; Add ESI into the local variable add eax, [ebp-4] ; Add the contents of the local variable ; into EAX (final result) ; Subroutine Epilogue pop esi ; Recover register values pop edi mov esp, ebp ; Deallocate local variables pop ebp ; Restore the caller's base pointer value ret _myFunc ENDP END
In the body of the subroutine we can see the use of the base pointer. Both parameters and local variables are located at constant offsets from the base pointer for the duration of the subroutines execution. In particular, we notice that since parameters were placed onto the stack before the subroutine was called, they are always located below the base pointer (i.e. at higher addresses) on the stack. The first parameter to the subroutine can always be found at memory location [EBP+8], the second at [EBP+12], the third at [EBP+16]. Similarly, since local variables are allocated after the base pointer is set, they always reside above the base pointer (i.e. at lower addresses) on the stack. In particular, the first local variable is always located at [EBP-4], the second at [EBP-8], and so on. This conventional use of the base pointer allows us to quickly identify the use of local variables and parameters within a function body.The function epilogue is basically a mirror image of the function prologue. The caller's register values are recovered from the stack, the local variables are deallocated by resetting the stack pointer, the caller's base pointer value is recovered, and the ret instruction is used to return to the appropriate code location in the caller.